

Many enemies have frames of animation where they cannot be damaged at all and due to how responsive the bosses are, the player will have a hard time doing anything but get into a slug fest with them.

Just about every attack from a boss will stun or knock the player down leaving them in a bad position and can sometimes be attacked while on the ground. The problem is that for the lack of defensive and offensive options, the bosses have plenty of both.īosses cannot be stunned by most attacks and can easily hit the player while they are trying to attack. There is only one defensive option in Dead Rising 2, which is rolling out of the way, but that requires the player to level up first to unlock it. Moving the main character around is tricky, the character moves slowly and performing any kind of attack leaves him stationary for a few seconds. However, this becomes an exercise in frustration when the player has to fight bosses. The majority of the combinations are all close ranged, which is alright for dealing with zombies. Allowing players to level up faster which in turn improves their attributes. The new mechanic in DR 2 was the ability to combine certain items to create new weapons, such as gems with a flashlight to create a laser sword (I don't know how just go with it.) These weapons not only do more damage than the standard items, but they also provide the player with a greater experience bonus for using them. The design flaw is that the game was not designed for said boss fights. Boss battles in the game are fights with other humans who have been driven insane by the situation.

They can use anything they find as a weapon as they try to balance rescuing survivors, with finding out the story. For those not familiar, Dead Rising is an action game where players have to survive for three days (in game time,) in an area infested with zombies.
